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Eclipse
Role
Level Designer / Environment Designer
Description
Together with a group of 14 skilled game developer students within Futuregames, ranging from Warsaw in Poland, Skellefteå and Boden from Sweden, and here in Umeå, I created a first-person shooter platformer "speedrun" game called Eclipse.
My role in this project was being the sole level designer for all the maps in the game, shown below. I created these maps using Unity and the ProBuilder extension, and the terrain was hand-created by me.
I also worked as an environment designer, meaning I was responsible for configuring the lighting and graphical settings as well as importing our assets into the maps.
Project type
School
Group game project
Futuregames North
Genre
FPS Platformer
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