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Eclipse
Role
Level Designer / Environment Designer
Description
Together with a group of 14 skilled game developer students within Futuregames, ranging from Warsaw in Poland, Skellefteå and Boden from Sweden, and here in Umeå, we created a first-person shooter platformer "speedrun" game called Eclipse. I was the level designer for the game's maps shown below. I created these levels using Unity and the ProBuilder extension, and the terrain was hand-created by me. I was the in-engine environment designer too, which means I was responsible for placing the lights, tweaking the graphics settings and importing and placing all of our assets in the game scene.
Project type
School
Group game project
Futuregames North
Genre
FPS Platformer
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